A personal project I took on to recreate an opulent room. I chose the Salon of Hercules in the Palace of Versailles for its modular design. Every aspect was created by me. Modeled in Maya, sculpted in zBrush, textured in Substance Painter, and lit and presented in Unreal Engine 4.
My senior thesis for RCAD. I worked with a partner to create a space western world, with a fully playable game and trailer. Presented in Unreal Engine 4, modeled in Maya, Sculpted in zBrush, and textured using Photoshop and Substance Painter.
Here is the work that I produced during my internship at Zynga in 2016. I primarily modeled and rendered images in Maya for use in Zynga Poker.
Unused promotional image for a heist themed event. Modeled and rendered in Maya. Poker chips were a pre-existing asset.
Rendered in Maya- everything modeled and textured by me except for the poker table itself. A mockup for a new game screen for the Zynga Poker game.
3D logo for Zynga Poker, modeled and rendered in Maya from a 2D logo design as an alternative.
Trophy for Zynga Poker, modeled and rendered in Maya from a concept art piece.
Here is a project from my time at Ringling-- a bandit dropship. Created in Unreal Engine 4, using Maya, Substance Painter, and Photoshop.
A 3D model of a yellow, 1970 Mach 1 Mustang made using Maya, UE4, and Photoshop. Class assignment for Ringling College of Art and Design.